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Antifa High School Teacher Admits Turning Students into Communist Revolutionaries

Project Veritas published an undercover video featuring Gabriel Gipe, a high school teacher in Sacramento who admitted being a member of Antifa and working to turn his students into leftist revolutionaries. He told the reporter he has “180 days to turn them [students] into revolutionaries.” When asked how he accomplishes this goal, he said, “Scare the f**k out of them.” He motivates his students to join Antifa protests and activities by giving extra credit to those who attend. Gipe teaches government classes to advanced students at Inderkum High School in the Natomas Unified School District. Project Veritas will live stream the Natomas School Board meeting on Wednesday, September 1st, at this link: https://natomasunified.org/board-of-trustees/videos/ -GEG

  • Gabriel Gipe, AP Government Teacher, Inderkum High School: “I have 180 days to turn them [students] into revolutionaries…Scare the f*ck out of them.”
  • Gipe: “I’m probably as far left as you can go.”
  • Gipe: “I post a calendar every week…I’ve had students show up for protests, community events, tabling, food distribution, all sorts of things…When they go, they take pictures, write up a reflection — that’s their extra credit.”
  • Gipe: “So, they [students] take an ideology quiz and I put [the results] on the [classroom] wall. Every year, they get further and further left…I’m like, ‘These ideologies are considered extreme, right? Extreme times breed extreme ideologies.’ Right? There is a reason why Generation Z, these kids, are becoming further and further left.”
  • Gipe: “I have an Antifa flag on my [classroom] wall and a student complained about that — he said it made him feel uncomfortable. Well, this [Antifa flag] is meant to make fascists feel uncomfortable, so if you feel uncomfortable, I don’t really know what to tell you. Maybe you shouldn’t be aligning with the values that this [Antifa flag] is antithetical to.”
  • Gipe: “Like, why aren’t people just taking up arms? Like why can’t we, you know — take up arms against the state? We have historical examples of that happening, and them getting crushed and being martyrs for a cause and it’s like — okay well, it’s slow going because it takes a massive amount of organization.”
  • Gipe: “I think that for [left-wing] movements in the United States, we need to be able to attack both [cultural and economic] fronts. Right? We need to create parallel structures of power because we cannot rely on the state…Consistently focusing on education and a change of cultural propaganda. We have to hit both fronts. We have to convince people that this is what we actually need.”
  • Gipe: “There are three other teachers in my department that I did my credential program with — and they’re rad. They’re great people. They’re definitely on the same page.”
  • Gipe: “Sacramento, as a city itself, is incredibly diverse. But we’re surrounded by a bunch of right-wing rednecks.”

[SACRAMENTO, Calif. – Aug. 31, 2021] Project Veritas released shocking new video today of California AP Government teacher, Gabriel Gipe, boasting about politically indoctrinating his students at Inderkum High School.

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NewsWars:    https://www.newswars.com/new-project-veritas-cali-high-school-teacher-reveals-hes-antifa-turning-children-into-revolutionaries/




What is Metaverse – and why is Facebook Investing a Billion Dollars to Develop it?

Facebook is moving toward transitioning from social media to metaverse, which is a shared virtual 3D world, or worlds, that are interactive, immersive, and collaborative. Many other companies are raising capital to invest in metaverse. Metaverse is envisioned as a place where entertainment and media will converge and social media and online discussion groups will participate. Online gaming will interface with offline life. Indie developer Rami Ismail sums it up this way: “The idea of creating an alternative world in which everyone has to use your currency, play by your rules and everyone wants to promote their brands is really appealing to rich people. I mean, I guess we are talking about Fortnite after all.” Proponents of the metaverse aim to provide a fulfilling mental life inside of a game linked to reality that replaces real-world in-person experiences. -GEG

The word ‘metaverse’ is becoming almost inescapable, especially for those who peruse technology and games-related headlines.

Most recently, Facebook has been making big noises about transitioning from a social media company to a metaverse one. Meanwhile other companies have raised significant capital — such as Epic Games securing $1 billion — towards similar ambitions (Epic even stated in court earlier this year that Fortnite is not a game, it’s a metaverse).

Jon Radoff, CEO of Beamable and formerly mobile developer Disruptor Beam, has attempted to map out the companies that have either expressed an interest in the metaverse, or at least could be argued are connected to it, which is extensive to say the least.

With the term already in danger of overuse after these opening paragraphs alone, it’s time to question why so many major companies across multiple industries are investing so heavily in a concept some might write off as science fiction.

“The metaverse is to virtual worlds as a website is to the internet”

Herman Narula, Improbable

Indie developer Rami Ismail sums it up to us rather nicely: “The idea of creating an alternative world in which everyone has to use your currency, play by your rules and everyone wants to promote their brands is really appealing to rich people. I mean, I guess we are talking about Fortnite after all.”

But this feature would be too short if we just accepted the “Because money” rationale behind the rise of the metaverse. So let’s take a deeper dive into what it is these companies are actually trying to achieve, and why games developers see themselves at the forefront of these efforts.

Novaquark, the developer behind user-generated MMO Dual Universe, is so dedicated to the concept that it even refers to itself as a metaverse company. General manager Sébastien Bisch describes the metaverse in much the same way most people envisage it: a single, persistent virtual environment shared by everyone on the planet. The go-to pop culture references are The Matrix or Ready Player One’s Oasis if you want a shorthand for what that might look like.

“We believe that the metaverse will be the place where all forms of entertainment and media eventually converge, a gateway where they can be consumed,” Bisch explains. “We also believe that the metaverse will be an inherently social place where social media and online discussion groups might eventually migrate as well.”

Earlier this year, US-based HiDef raised $9 million for its own metaverse project. Founder and chief creative officer Jace Hall paints a picture of the metaverse of something virtual that interacts with reality, rather than replaces it — a platform that eliminates the distinction between online and offline.

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